package game;

public class KeyBind
{
    
    private int keyBind;
    //<editor-fold defaultstate="collapsed" desc="getBoundKey">
    public final int getBoundKey()
    {
        return this.keyBind;
    }
    //</editor-fold>
    //<editor-fold defaultstate="collapsed" desc="setKeyBind">
    public void setBoundKey(final int key)
    {
        this.keyBind = key;
    }
    //</editor-fold>
    
    public KeyBind()
    {
        this.keyBind = -1;
    }
    
    public void destroy()
    {
        this.keyBind = -1;
    }
    
}
